Lines of code = 32 636
Slabs:
- Slabs now push each other on impact
- Slab walls now do impact damage
- Slabs can now suffocate cards
- Added new effects: Blurry and Blurry Mirrors
Animals:
- Added inventory
- Made stealing easier for the player
- Made animals slightly smarter
- Animals now pick up and use healing tools
- Hurt animations last as long as they are stunned
- Animal sounds have a pitch relative to their scale
World Edit: (default bind is F1 to spawn)
- For creating slabs, the draw and brush modes have been combiend into one mode
- The outline for drawings is now 3D
- Slabs can now be drawn with strokes, not only by clicking individually
- Copy paste a slab's shape by double clicking a slab
- Slabs can now be turned into towers (default bind is SCROLL)
- Added stair tool for slab towers (default bind is SHIFT)
- Setting the height of a slab now also moves the slabs above it
- Setting slab height is now done through CONTROL+LMB not RMB
- Type inventories now open facing with the selected type
- Renamed the card "God Hand" into "The Creator Hand"
Guns:
- Added crosshairs to guns
- Added feedback for gunjumps (RMB)
- Improved the feedback style for slicing and digging (default binds are control and shift)
Portals:
- Changed portal sky background from flat to round
- Portals no longer spin but instead stare at you in trippy way
World:
- You can now fall into the void
- Added diminishing lighting
- The world now smoothly fades out at the render distance border
- Fog distance is now relative to render distance
- Now if you go too high above the highest slab surface, gravity will really bring you back to the ground
- When you enter a blank world, you will spawn with a world edit item
Menu:
- World icons grow in size with play time
- The animated background gets dark around the world icons and brighter around the cursor
- Added visual feedback for when hovering the option to delete a world or universe
- Made new worlds that havent been played yet flash
- World icons now get blurry while dragging
- Framerate in menu is no longer capped
Universe Edit: (default bind is F2 to spawn)
- Changed editor font
- Saving an edited file now reloads the universe and world, thus correctly updating everything
Settings:
- Setting shadow quality is now simpler (default bind is M)
- Render distances are now saved per world (default bind is N)
- View mode is now saved per world (default bind is Q)
- View mode now goes to Overview Mode only with a double tap
Graphics:
- Bears now flash red instead of bleeding blood
- Added (temporary) death textures for grinder
- Added temporary shotgun textures
- Improved cigarette shotgun textures (will be removed in the next update)
- Removed bong gun textures
- Changed Creator Hand's fly speed icon from my foot to hand wings
- Added a slab to Creator Hand's Slab-Create and Slab-Paint mode icons
Misc:
- Renamed "slowdown" to "friction" in card and slab .txt
- Reorganized the properties in card and slab .txt
- Moved icons and font settings from world.txt to menu.txt (check out %appdata%)
- Renamed "Universe Updates" folder to ".The Universe Loader"
- Disabled flashlights and pointlights for now due to bad bugs
- Dramatically optimized rendering performance by reducing if statements in card and slab shaders
- Improved performance of collision cases with large slabs
- Optimized mesh generation speed by detecting if a slab is convex
- The game's window title no longer displays how many lines of code the game has
- Slightly improved the .save format
Bugs:
- Fixed the whole forest flying into sky sometimes after loading a world
- Fixed held item having wrong texture when looking directly down
- Fixed textures being out of sync if loading a world after adding/deleting new textures
- Fixed collision accuracy when slicing slabs
- Fixed cut sometimes giving a slab a corner at 0,0
- Fixed not being able to toggle fullscreen in the menu
- Fixed rope hooking onto wrong position on fallen trees
- Fixed crazy velocity when hanging with rope while loading the world
- Fixed rope line's texture uv
- Fixed dead animals climbing walls
- Fixed self dying cards staying immortal if world got reloaded inbetween death
- Fixed plants not being revivable after reloading the world (but now cards dont do a grounded recheck on world load)
- Fixed rebirth